As defeat looms near, Tristan is entrusted with the most sacred of Christian relics, the Holy Grail.
#Heroes of might and magic 3 grail free
The orphan Tristan has joined the Knights Templar as a squire, journeying with Richard the Lionheart on his crusade to free the Holy Land from the Saracens. He must return it safely to Britain, but he must also keep it secret, because the Grail’s power will drive 1191 A.D. Also, the strength of all Life Magic spells are increased by 50%.1191 A.D. Skills are chosen from secondary skills for Tactics, Combat, Life Magic, Order Magic and Nature Magic. Teaches the basic level of 4 skills for 2000 gold each. Provides +2 morale until the next battle. Provides armies with +5 movement for the next 7 days. Building the Altar of Light prevents the construction of the Knight's Chapter. , 12 Requires: Fort, Seminary, Monastery or Barracks Building the Knight's Chapter prevents the construction of the Altar of Light. , 32 Requires: Fort, Stables, Order of Paladins, Monastery or Barracks Building the Monastery prevents the construction of the Barracks. , 8 Requires: Fort, Abbey, Guardhouse or Ballista Works Building the Barracks prevents the construction of the Monastery. , 12 Requires: Fort, Order of Paladins, Guardhouse or Ballista Works
Building the Ballista Works prevents the construction of the Guardhouse. Building the Guardhouse prevents the construction of the Ballista Works. , 3 Requires: Fort, Tavern, Squire's Guild or Archery Range Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. Heroes who visit or spend the night recover 100% of their spell points Heroes who spend the night recover all of their spell points. Heroes who visit regain up to 80% of their spell points. Heroes who visit regain up to 65% of their spell points. Heroes who visit regain up to 50% of their spell points. Heroes who visit regain up to 35% of their spell points. , 20 Requires: Fort, A body of water is required near the town.īuild ships, and allows caravans to travel across bodies of water. Travel time is computed using high (30 move / day) movement rate Sends heroes and creatures to remote locations. Sells Swords (500 ), Plate Mail (1000 ), and Potions of Restoration (500 ), Holy Water (500 ) Healing (500 ), Mirth (500 ) and Immortality (1000 ). It is required to build 1st level creature dwellings. It is required before you can build any other town structure.Ģ500, 10, 10, 5, 5 Requires: Town Hallīuilds a level one city wall.
Haven Buildings - Life Alignment Standard Buildings